Monday, December 14, 2009
Final Project- The Glen (Narrative Animation)
http://webpages.uncc.edu/~sbkazmar
Saturday, December 12, 2009
UNCC Student Digital Art Show - Call for Entries!
Deadline January 24th - Please Submit!
Monday, November 30, 2009
Digital Art Mob Meeting
We'll be meeting to talk about the juried digital art show in the spring, the end of semester video screening, the Drive by Press video, and any other number of items folks would like to bring up (Gaming Certificate, Digital Media BFA, etc.)
http://digitalartmob.ning.com/events/digital-art-mob-meeting
or
http://www.facebook.com/event.php?invites&eid=188122944806
Monday, November 16, 2009
Drive by Press this Week!!
Wednesday, November 18th, 2009
- Lecture - 9:30 to 11:00 a.m., Macy 107, “The History of Printmaking”
- Lecture - 12:30 to 2:00 p.m., Storrs 110, “The Story of Drive By Press”
- Lecture - 3:30 to 5:00 p.m., Rowe 276, “Contemporary Print Media”
- Demonstrations - 10:00 a.m. to 2:00 p.m. in front of Rowe Arts Building, cutting wood blocks, inking and printing T-shirts
- Presentations - 2:15 to 5:00 p.m., Rowe 280, discussion about professional development for young artists
Wednesday, November 11, 2009
Monday, November 9, 2009
Jack and the Beanstalk
The actionscript does not work, having a lot of issues! it jumps around and looks ridiculous but you should still be able to follow the storyline...
Thursday, November 5, 2009
Project 4 – Open Exploration
1 Preloader
Suggested Ideas
Narrative Animation
Art Portfolio
Game
Children’s Site/Game
Instruction/Educational
Experimental
Typographic
General Inspiration
Schedule
12/7 Work on Final Project
Saturday, October 31, 2009
Wednesday, October 14, 2009
Friday, October 9, 2009
Wednesday, October 7, 2009
Monday, October 5, 2009
Project 3 - Mythable (Interactive Design)
Thursday, September 24, 2009
Storrs Wide Format Printing
Saturday, September 19, 2009
Thursday, September 17, 2009
The dangers of copyright trespass
Wednesday, September 16, 2009
Monday, September 14, 2009
Sita Sings the Blues - 9/25/09 6:30
| Friday, September 25 - 6:30 PM Park Terrace Cinema 6 | |||||
Summary: Synopsis: Sita is a goddess separated from her beloved Lord and husband Rama. Nina is an animator whose husband moves to India, then dumps her by email. Three hilarious shadow puppets narrate both ancient tragedy and modern comedy in this animated interpretation of the Indian epic Ramayana. Plays with short film: Boycrazy - Musical (USA, 2009, 25 minutes) |
Corrected Public Domain Link
and also
Wednesday, September 9, 2009
Monday, September 7, 2009
Project 2 - Mememto Mori/Dia de los Muertos
9/30 Work on Project
10/5 Work on Project
10/7 Project Critiques


Wimba
NOTE: If this policy is ABUSED or if you are EXCESSIVELY ABSENT, I will recommend you withdraw from the class/school. This is by honor code. Please don't waste my and your classmates time with petty laziness, since most of us are serious about our work here.
The steps for connecting to class are as follows:
1) If you are sick, email me as soon as you know you will not be able to attend. If you email be four or fewer hours before class, I cannot promise your participation.
You have been invited to join a Wimba Classroom session.
// Room Info
Name: Meeting Room hdfreema
URL: http://67.202.211.176/launcher.cgi?room=mtg_hdfreema
// Time and Duration
Start Time: September 7, 2009 at 8:00 A.M. EDT
Duration: 120 minutes
// Phone Access
Dial-in number(s): Phone - (201) 549-7623
Phone PIN: 06217918
Saturday, September 5, 2009
2 credit Installation Art Workshop/Class
Sonja will be working on an installation project “Mapping Charlotte” and is offering a Special Topics Class (3000 Level – 2 credit class) at UNC-Charlotte for students who wish to collaborate with her. The project will focus on Charlotte, its history, recent and historical events and people, city architecture, social / demographic structures and much more - based on the artist’s and the student’s interests. The project will involve working with media such as sound, video, photography and performance based events carried out at selected locations in and around the city. This collaborative project will result in an exhibition / installation in Rowe Gallery.
Participation : While there are no special skills required, participation in this project is competitive and interested students must fill out an application form.
Application Deadline: Friday 18th September – email to: sonja@s-hinrichsen.net
Students will be notified: by Friday 25th September.
Class will meet on: Fridays 10 – 12.50 in Macy 107,
Classes start on: October 2nd (a one-day workshop), Oct 9th, 16th 23rd, 30th and 6th November. Extra student participation will be needed from 6th – 19th November to install the exhibit (times to be determined with Sonja)
Exhibition opening: Thursday 19th November, 5 – 7.30pm, Rowe Gallery
Public Lecture on ‘Mapping Charlotte’ : Friday 20th November , 11am, Rowe 130
For application forms email Janet Williams: jwill416@uncc.edu
Monday, August 31, 2009
American Slavery Memorial - Call for Proposals!
Monday, August 24, 2009
Saturday, August 22, 2009
Syllabus Quiz
How to create a very simple webpage.
Publishing Webpages (From UNCC Student Computing)
Publishing Web Pages
Find out what you need to build a simple web page and upload it to your H:\ drive. Go tohttp://webpages.uncc.edu/~username/pagename.html to view your web pages.
To publish your web pages on the University network:
- Copy your web files to the public_html folder on your H:\ drive.
- Create the public_html folder if it doesn't exist.
- Go to http://webpages.uncc.edu/~username/pagename.html to view your page.
Student web space in the H:\ drive's public_html folder does not support dynamic page formats such as ASP, CGI, JSP or servlets. There are no plans to provide support for these formats in the immediate future.
Learn more about creating web pages with HTML, Microsoft FrontPage or Macromedia Dreamweaver by accessing E-Training.
Friday, August 21, 2009
Public Domain
Thursday, August 20, 2009
Wednesday, August 19, 2009
Campus Computing
1) Besides the Macy 106 and Rowe 285 labs, Barnard 105 (open 24/7) has most design software used in this course, plus scanners, printers nd DVD-RW drives.
2) Storrs 230 (also open 24/7) is available to students in the College of Art + Architecture
3) There is additional free web-based software training available to UNCC students. Log into http://ninernet.uncc.edu/tools/skillport with your NinerNet account. Besides tutorials on Adobe software and other software providers, you are also able to search and read software reference books on-line, including the Dummies series! (Sweet!)
Saturday, August 15, 2009
Project 1 - Morphology (Straight Ahead Animation)
You will create what is called a "straight ahead" animation. That is, you will draw a long series of images, one after another, gradually figuring out how the animation is changing as you go along. You will start with a randomly assigned line drawing (teapot, beetle, salt shaker, etc.). Imagine what the polar opposite of this object might be. If your object is animate, consider inanimate, if it is sharp and spiky, consider soft and spongy, if it is organic, consider inorganic, etc. In your sketchbook draw this object and then draw what it will morph into. You will then redraw this object in Flash using ONLY black, white or gray (your background, likewise, may also be either black, white or gray). Use either the brush tool (scratchier, more organic drawing tool) or the pen tool (more exact and precise). You may change the drawing to fit your own particular drawing style and aesthetic interests, however, it must still be at least loosely recognizable as the original object. Using onion skinning, you will continually redraw this object, very slowly and gradually changing and evolving it into it's opposite. Finally, this object must also be moving across the stage from left to right (or right to left), so you must consider how you your object will locomote (if it is a salt shaker, for instance, it can't simply slide... perhaps it hops and then it hops and turns into a bunny!) It must start and end off the stage, so that it plays as a continuous loop.
This animation will be on a stage of 550 x 400 pixels wide at 12 frames per second. The animation must be between 5 and 10 seconds long (that's between 60 and 120 total frames!).
Hints for success:
• Find an example of the object if you can and keep it with you to draw from observation.
• CRAFTSMANSHIP is critical in animation. Work slowly but steadily.
• Think about the personality of your object and try to express that through its movement.
• Avoid too much small detail; focus more on expressing the nature of the object through movement.
Schedule
The assigned Lynda.com readings must be done by the beginning of class. I strongly recommend taking notes and covering all the readings over the weekend. You are encouraged to watch the other videos not assigned. There may be a quiz at the start of class to verify that you have completed this critical work. Quizzes may or may not be open notebook.
8/26 Flash CS 3 Professional Fundamentals
3. Using the Drawing and Color Tools>all headings
4. Animating in Flash>all headings
8/31 Flash CS 3 Professional Fundamentals
16. Publishing & Exporting>Understanding publishing options, Using Flash and html, Exporting an animated gif
HW - Work on Project 1
9/7 No Class
9/9 Project 1 Critiques
HW - Work on Project 1
Examples:
Hoogerbrugge
Presstube
Syllabus
ANIMATION INTERACTIVITY
Fall 2009, MW 8:00-10:50, Macy 106A
Professor Heather D. Freeman
Office Hours: Rowe 253 MW 11:30-12:30
Telephone: 704-687-0184 • hdfreema@uncc.edu
www.EpicAnt.com
www.PersonalDemons.org
COURSE CONTENT
This course will introduce students to 2-D digital animation and interactivity. Students will learn the tools, techniques, and software used in the creation of animation and interactive multimedia, especially media creation for Internet, CD-ROM and DVD distribution. Students will consider the nature of animation and how it relates to other time-based media (film, television, video, the web, CD-ROMS, video games, installation art, performance, etc.) and how animation functions in the plastic art world. Emphasis will be placed on displaying on the integration of traditional media (such as frame-by-frame animation) with digital media to achieve interactivity and automation of simple tasks. The prerequisite course is ARTM 2105. This course must be completed with a grade of C or better before taking this ARTM 3103 – Animation and Interactivity.
COURSE OBJECTIVES
Animation and interactivity has a rich history in transforming both high art and popular culture. Students will employ Macromedia Flash and other software to produce their own works of digitally originated animation. Furthermore, students will: • learn how to use the computer as a tool for the creation of technically and creatively refined animations. • transcend preconceived notions of the function and form of animation in order to explore how this medium can be utilized as a tool for creative art-making • understand the use of Flash’s vector-based drawing tools, animation techniques, and interactive symbol functions. • create inventive and original 2-D animation using techniques including pixilation, rotoscoping, tweening and collage among others. • critically analyze artworks in and out of class production that (re) define and/or (de) construct the concept of animation and interactivity. • develop refined interface solutions for interactive navigation and narrative.
COURSE FORMAT
In- and out-of-class assignments, in-class demonstrations and quizzes will be employed to familiarize students with the software and hardware. Following this, specific projects will be assigned which require the application of this software for creative output and animations will be viewed to stir the creative juices. Quizzes will assess students’ acquisition of this information. This is a three-credit studio course that meets six hours per week. You must be prepared at the beginning of each class for work under my supervision. You must also dedicate a significant number of hours outside of class time each week to properly acquire the material and complete project assignments.
CRITIQUES
Critiques, when we meet to look at finished work, are especially important classes. On the day of critique, students are expected to be ready at the start of class to show their work. Students are expected to share their ideas, observations and beliefs in critique and will be graded in part on their participation. Missed critiques will drop the project by a letter grade. A missing project will warrant an automatic failure on that project; it is always better to show something incomplete than nothing at all.
EVALUATION
Your over-all grade will be determined by the four projects, in- and out-of-class exercises, homework and quizzes less missed classes. Projects will be graded on:
• Originality of content and concept
• Execution (clarity of your concept’s delivery)
• Technical presentation
• Overall presentation and craftsmanship
• Effort and Experimentation
All work in this class must be original. Violation of this is considered plagiarism and the university code of student academic integrity will be enforced (please visit http://www.legal.uncc.edu/policies/ps-105.html for the entire code). Students have the responsibility to be familiar with and observe the requirements of The UNCC Code of Student Academic Integrity. This code forbids cheating, fabrication or falsification of information, multiple submission of academic or artistic work, abuse of facilities and equipment, and complicity in academic dishonesty. The normal penalty is zero credit on the work involving dishonesty and further substantial reduction of the course grade. Appropriation of images, video or sounds will only be permitted when assigned in this course.
GRADE BREAKDOWN
Project 1: 20%
Project 2: 20%
Project 3: 20%
Project 4: 20%
Quizzes/Homeworks: 10%
ActionScript Exam: 10%
less missed/late classes
GRADE SCALE
A 100-90%
B 89-80%
C 79-70%
D 69-60%
F 59-0%
*There will no extensions on projects, no extra credit works, and no resubmissions.
INCOMPLETES
Incompletes are given for documented medical problems and serious situations. If for some reason you find that you cannot complete the requirements of the course, your best option is to withdraw.
SPECIAL ACCOMMODATIONS
Students with disabilities requiring accommodation in this course should contact Disability Services in Fretwell 230 and bring appropriate documentation to the instructor.
ATTENDANCE POLICY
Attendance will be taken promptly at 8:00. If you come to class late, please let me know so that I know you attended. You are allowed a total of three absences. For any class you are absent, you will receive a grade of zero for any in-class-assignments, quizzes, homework or projects for that day. Each additional absence after the three will result in a letter grade reduction of your final grade. Two lates equals an absence. Leaving early twice equals an absence. It is your responsibility to keep track of your own attendance. For example, if you are earning a B, but missed three classes and were late twice, that would drop the final grade to a C. This is non-negotiable and there is no extra-credit in this course. Class experience is an important part of the learning process. The course work is demanding and it builds upon every class. I expect you to come to class and to work to the best of your ability with a positive attitude.
REQUIRED TEXT AND MATERIALS
• Lynda.com texts. $38.00 for the semester. Go to http://www.lynda.com/edu-media/studentlogin.asp and enter the class code 08152009C9794.
• USB Flash Drive, 128 MB capacity or greater (an iPod or portable hard drive compatible with Mac OSX is also fine).
• Headphones (when working with sound). Walkman-style headphones are fine.
• Sharpie Permanent Marker (for labeling CDs).
• Sketchbook, no larger than 7” x 10” (you should carry this with you everywhere you go and keep track of your ideas!)
SUGGESTED TEXT AND MATERIALS
• Reinhardt, Robert. Macromedia Flash Bible. Visual, (use the latest edition).
• Galore, Janet. Flash MX Design for TV and Video. Wiley, 2003.
• Digital camera and tripod
LAB MATERIALS CHARGE
There is a $15 lab fee for this class. This covers consumables like CD-ROMS and should be paid during the first week of classes.
BACKING UP AND SAVING
Be sure to always back up your files to a USB Flash Drive, a Fire wire Drive, or a CD-ROM or DVD. If you plan on using a USB drive on a PC, make sure the drive is Mac formatted. Never rely on school computers as your primary backup. Always keep backups on USB drives and CD-ROM. Never work directly off a USB drive. Always copy the data to the workspace first and work from that copy. Then, save the revised version back onto the USB drive or burn another CD. If you lose or mutilate your data, you will have to make up the work. In addition, and I cannot stress this enough, ALWAYS BACK UP YOUR WORK, EVERY DAY. There is nothing quite so frustrating as spending hours on a project, finding out your file is corrupt, and it cannot be opened. Especially when this happens five minutes before the critique. ALWAYS BACK UP. If you lose your work, you are responsible and will not be given any grace period for re-doing your work. AGAIN, ALWAYS BACK UP YOUR WORK, EVERY DAY. DO NOT RELY ON THE COMPUTERS IN THE LAB FOR BACKUP.
KEEPING A SKETCHBOOK
• Some homework assignments will be recorded in your sketchbook.
• Take it with you everywhere; make it your best friend and confidant.
• If you have a spare moment, 30 seconds, noodle in it.
• Bring it with you to every class.
• Sketch out multiple solutions to visual problems before you start the actual project!
• Write in it, draw in it, and collect photos and clippings in it, whatever you can cram in there.
BLOG
We will use this blog as a discussion board and to post works in progress for feedback. Please be sure to check this group often for updates and information.
CONCERNS AND COMMUNICATIONS
If you have any concerns about the class, how you are doing, how I am teaching it, any personal conflicts that are making your life difficult in relation to this course, or if you’d just like to talk about art, feel free to e-mail me, utilize my office hours or to schedule another time to meet! If you’re shy about any given matter, you can always leave me a note in my mailbox in the Art Department main office. I am really excited to work with you all and look forward to a fun, challenging and rock ‘n’ roll semester!