Monday, December 14, 2009

Final Project- The Glen (Narrative Animation)

This animation is based off of a cartoon series I developed a couple of years ago. It's self explanatory, a squirrel just trying to get a nut.

http://webpages.uncc.edu/~sbkazmar

Final Project

Hallelujah!

http://webpages.uncc.edu/~eefurr/

Emily Cuthbertson FINAL PROJECT!!!

http://webpages.uncc.edu/~ecuthber/


Project 4

http://webpages.uncc.edu/~hjballar/

Scott Hunnicutt's Final Project 4

Here my website page again for project 4:

http://webpages.uncc.edu/~whunnicu

Monday, November 30, 2009

Digital Art Mob Meeting

Thurs. Dec. 3rd, 5:30 pm, Rowe Lobby

We'll be meeting to talk about the juried digital art show in the spring, the end of semester video screening, the Drive by Press video, and any other number of items folks would like to bring up (Gaming Certificate, Digital Media BFA, etc.)

http://digitalartmob.ning.com/events/digital-art-mob-meeting

or

http://www.facebook.com/event.php?invites&eid=188122944806

Monday, November 16, 2009

Drive by Press this Week!!


Wednesday, November 18th, 2009
  • Lecture - 9:30 to 11:00 a.m., Macy 107, “The History of Printmaking”
  • Lecture - 12:30 to 2:00 p.m., Storrs 110, “The Story of Drive By Press”
  • Lecture - 3:30 to 5:00 p.m., Rowe 276, “Contemporary Print Media”
Thursday, November 19th, 2009
  • Demonstrations - 10:00 a.m. to 2:00 p.m. in front of Rowe Arts Building, cutting wood blocks, inking and printing T-shirts
  • Presentations - 2:15 to 5:00 p.m., Rowe 280, discussion about professional development for young artists

Portfolio Site in Flash

http://www.mikimottes.com/

Wednesday, November 11, 2009

Finally working!

ok... i got it to upload finally. Here it is.

Jack & the Beanstalk

http://webpages.uncc.edu/~jlsoss/

Monday, November 9, 2009

Project 3, Fable Animation

http://webpages.uncc.edu/~basoh/

Jack and the Beanstalk

http://webpages.uncc.edu/~jlsoss/

The actionscript does not work, having a lot of issues! it jumps around and looks ridiculous but you should still be able to follow the storyline...

The hare and the tortoise

webpages.uncc.edu/~yzheng2

Sheldon Kazmarski_Mythable_The Bee & Zeus

http://webpages.uncc.edu/~sbkazmar

project3 christian anzola

http://webpages.uncc.edu/~canzola/christian_anzola2.html

Emily Cuthbertson Myth Project

The Bat, The Birds, and the Beasts

The Hen with the Golden Eggs - project 3

my project

(geo.....project 3)

JABBERWOCKY
Project 3: Hey Diddle Diddle

http://webpages.uncc.edu/~eefurr/

Pile-o Crap-o

scott hunnicutt project three myth

link to project 3:
Animation Project 3 Queen of Hearts

Karly's Project 3

The Owl and the Pussy-Cat

Project 3

http://webpages.uncc.edu/~hjballar

Thursday, November 5, 2009

Project 4 – Open Exploration

Overview

Your last project is open. Your stage may be any size/pixel dimensions and your frame rate should be at least12 frames per second, but may be more. To receive full credit, the project must be finished (no works-in-progress) and must include at least all of the following elements:

1 Preloader
2 Interactivity
3 Frame-by-frame animation (this can include stop-motion)
4 Shape or Motion Tween


Suggested Ideas

Possible projects and examples include:

Narrative Animation

Art Portfolio

Game

Children’s Site/Game

Instruction/Educational

Experimental

Typographic

General Inspiration

Process

Statement. Write a brief (less than one page) description of what your final project will be (this must be typed). You’ll also want to include in your sketchbook a rough sketch, storyboard or site map. We will discuss these in class.

Storyboard/Illustration/Site-Map. Then create a refined storyboard and/or site-map and illustration (this will be determined on an individual basis). Your storyboard/illustration/site-map must also include information about sound, narration, and actions for each the frame as applicable. If you’re doing a storyboard, remember to have one separate frame for every “cut” in your storyboard. The storyboard should be stapled or paper-clipped together when you hand them and each page should be no bigger than 8.5 x 11.

Dummy. As with the last project, create the ActionScript "skeleton" of your project, including preloader, code for movie clips treated as buttons, etc.


Schedule

It not’s required, but I strongly encourage you to watch the remaining Lynda.com videos on ActionScript and AfterEffects. Access to these videos will end on December 14th.

11/11 Concept Description Due.
11/16 Storyboard/Illustration/Site-Map Due
11/18 Work on Final Project
11/23 Dummy Due. Work on Final Project
11/25 No Class – Thanksgiving Break
11/30 Work on Final Project
12/2 Work on Final Project
12/7 Work on Final Project
12/9 CRITIQUES – Final Project Due
12/14 Final Exam - Action Script Exam 8:00-10:30

Monday, October 5, 2009

Project 3 - Mythable (Interactive Design)

Description

You will turn a traditional story such as a fable, myth, fairytale, folk story, legend or nursery rhyme into an interactive experience. This cannot simply be a play-the-next-block-of-text slide show. There has to be a reason for the interactivity, the interactivity has to be animated and/or there has to be meaningful audience interaction.

See bornmagazine.com for ideas and inspiration.

Procedure

1) Choose your story and type it out. Remember this must be a "traditional" story; no re-hashings of copyrighted children's favorites! If you are not comfortable with writing you may appropriate text from the Public Domain, but be sure to cite the source. The best resource is Project Gutenberg, http://www.gutenberg.org/catalog/world/search (under "Subject", search for fable, myth, legend, etc.)
2) Create five concept/composition sketches for how you will create this interactive work. If necessary, explain in writing.
3) Create a site map for your project.
4) Create a refined illustration of one "page" of the project.
5) Create a “dummy” of your project with the core navigational ActionScript.
6) Create the project.

Your site must have each of the follow:

1. A “splash page” with the title, your name (linked to your email), and the public domain credit for the text, if applicable.
2. At least five additional “pages”.
3. Sound.
4. At least one button on each page must be an animated movie clip controlled by ActionScript.
5. Preloader (to be determined)
6. All images must be your own, in the Public Domain, or the Creative Commons license Attribution (CC-BY) only. A good source of CC-BY images is Flickr's Creative Commons (http://www.flickr.com/creativecommons/). If Public Domain or CC-BY images or sounds are used, you must have a separate page for credits, where you will cite the sources of your images and give the links.

ActionScript

When watching the Lynda.com videos on ActionScript, I STRONGLY recommend the following practices:

1) Have Flash open and do the coding/graphics along with the video, pausing the video as necessary to complete the steps involved. Save these!
2) Copy and paste the code into Word and make notes for naming Instances, etc. Print this out and keep this in your notebook. Remember: The ActionScript Exam is Open Notebook!
3) If you code wont work (happens 90% of the time) you have to trouble shoot. Check the following issues first: Instance Names, Very small typos in your code (casing, spaces, naming inconsistencies), Which frame holds Action, Inappropriate use of Keyframes in relation to ActionScript.

For additional help with ActionScript besides Lynda.com, check out the following websites: actionscript.org and kirupa.com.

Schedule

10/12 No Class - Fall Break

10/14 Flash CS 3 Professional Fundamentals
9. Working with Text >all headings.
15. Working with Video>all headings
Homework: Text and five concept sketches/descriptions due.

10/19 Flash CS 3 Professional Fundamentals
13. ActionScript 3.0 Basics.
Homework: Site map due.
Homework: Copy down into your sketchbook or type out and print all ActionScript covered in these videos. These will help you for the (open-notebook) ActionScript exam at the end of the semester.

10/21 Flash CS 3 For Designers
6. ActionScript 3> ActionScript 3 Overview, Button behavior, Outputting dynamic text, Inputting text, Using MovieClips as buttons, Web page navigation systems, Loading dynamic images
Homework: Refined Illustration due.
Work on Project 3

10/26 Work on Project 3

10/28 Work on Project 3
Homework: Graphics should be complete and Flash “dummy” due. The dummy must have core navigation, but does not need animated buttons or any graphics actually in place. Simple non-animated MovieClips may be used as buttons to navigate to specified frame labels or numbers.

11/2 Work on Project 3

11/3 No Classes - ADVISING DAY! (GET ADVISED, YO!)

11/4 Work on Project 3

11/9 Project 3 Due – Critiques!


Thursday, September 24, 2009

Storrs Wide Format Printing

for all kinds of information on printing large format projects, CDs, DVDs as well as regular print sizes.

(Only for use by CoA+A Students and Faculty for educational purposes.)

Monday, September 14, 2009

Sita Sings the Blues - 9/25/09 6:30

Sita Sings the Blues
Documentary Feature
(USA, 2008, 82 min.)
Watch Trailer |
$7.00 online / $8.00 at the door

Genre: Animation
Director(s): Nina Paley
Friday, September 25 - 6:30 PM
Park Terrace Cinema 6

Summary:

Synopsis: Sita is a goddess separated from her beloved Lord and husband Rama. Nina is an animator whose husband moves to India, then dumps her by email. Three hilarious shadow puppets narrate both ancient tragedy and modern comedy in this animated interpretation of the Indian epic Ramayana.

Plays with short film: Boycrazy - Musical (USA, 2009, 25 minutes)

Corrected Public Domain Link

Wiki Public Domain

and also


Note that they've changed their phrasing to "believed to be in the Public Domain"! Use your noodle!

Wednesday, September 9, 2009

Emily Furr's Project 1

http://webpages.uncc.edu/~eefurr/

Jess Soss

http://webpages.uncc.edu/~jlsoss/

sammi

http://webpages.uncc.edu/~yzheng2/

Lain Phinith Project 1

Emily Cuthbertson

http://webpages.uncc.edu/~ecuthber/

Lauren McClure's Site

http://webpages.uncc.edu/~lmcclur4/

Scott Hunnicutt's webpage

http://webpages.uncc.edu/~whunnicu

Dwayne Royall

http://webpages.uncc.edu/~droyall/

christian anzola

http://webpages.uncc.edu/~canzola/

Jay Ballard's site

http://webpages.uncc.edu/~hjballar/

Geo's Animation!

http://webpages.uncc.edu/~ggutier6/

Brim's Page

http://webpages.uncc.edu/~basoh/

Karly Hahn's Website

http://webpages.uncc.edu/~klhahn/

Annimation Project 1: Sheldon Kazmarski

http://webpages.uncc.edu/~sbkazmar/

Elisha's Project Website

http://webpages.uncc.edu/~emfleck/

Heather Freeman's Site

http://webpages.uncc.edu/~hdfreema/

Monday, September 7, 2009

Project 2 - Mememto Mori/Dia de los Muertos

PROJECT DESCRIPTION

In the spirit of the season, read the following Wikipedia entries:

For your second project, you will create a “static” scene (that is, no moving camera) that depicts your expression of one of these two ideas in some way. Consider what a Memento Mori painting of modern life, your own life, or global circumstances might look like? Or what would a digital alter for Dia de los Muertos look like? These are just two examples, but the important thing is to understand the ideas behind Memento Mori and Dia de los Muertos and then find a way to translate it so that it is relevant to your own life, your cultural context or your global outlook.

1) Draw 5 different compositions and concepts for your Memento Mori/Dia de los Muertos in your sketchbook.

2) Your scene may play as long as you want but, again, it should be a loop so that the beginning and end are the same.

3) The scene should have 15 different movements within it: 5 motion and/or shape tweens, 5 animated buttons, 5 up to you.

4) The scene should have at least: 5 Button Symbols (the same as the animated buttons mentioned above), 3 Graphic symbols and 3 MovieClip symbols. At least one of each must be animated.

6) You may create your graphics in Flash, Photoshop or any other program.

7) Your stage must be 720 x 480 pixels (TV pixel ratio) and your frame rate may be 12 or 15 fps.

8) Your animation must have a sound track.

9) If you would like, you may appropriate Public Domain images and/or sound (you are not required to appropriate any material, however). You may NOT appropriate ANY material other than Public Domain works. Also, you must cite the URL or every Public Domain work you use. (This can be kept as a text file on your computer and you can post it to the blog on the day of critiques.) Straight (unmanipulated) public domain work often comes across as lazy, so be sure to make the image and/or sound "your own" somehow.

7) Decide on one idea and create a refined illustration to demonstrate the aesthetic, techniques and style you will use. This should be one image, expertly drawn (either digitally or by hand) with a key explaining what will move, be interactive and what the sound will be like. This illustration does not need to show all movements over the whole work, but you must list all the movements in your key and cite which ones are not illustrated. See the example below.

8) Create your animation.

Examples:

SCHEDULE

9/14 Flash Professional CS3 Professional Fundamentals
5. Creating Shape Tweens > All Headings
6. Creating Symbols and Instances> All Headings
Homework: 5 composition/idea sketches due.

9/16 Flash Professional CS3 Professional Fundamentals
7. Motion Tweening> All Headings
8. Working with Bitmaps>All Headings
Homework: TBA

9/21 Flash Professional CS3 Professional Fundamentals
10. Buttons>All Headings
11. Movie Clips> All Headings
17. Integration> Importing Photoshop content, Importing Illustrator content.
Homework: REFINED illustration due.

9/23 Flash Professional CS3 Professional Fundamentals
12. Filter and Blend Modes> All Headings
14. Working with Sound>Importing sounds, Compressing sound, Creating background sound with sound effects, Synchronizing sound with narration cues, Adding sound to buttons
Homework: TBA

9/28 Work on Project

9/30 Work on Project

10/5 Work on Project

10/7 Project Critiques



Jose Guadalupe Posada, "Calavera de la Adelita (Soldadera)", 1913(?)

Hans Memling "Vanity and Salvation", 1485




Wimba

If you are sick, but well enough to pay attention via internet or if classes cannot be held due to campus closing, we are expected to still have class as usual. To this end, we will be using Wimba, a web browser based distance education program.

NOTE: If this policy is ABUSED or if you are EXCESSIVELY ABSENT, I will recommend you withdraw from the class/school. This is by honor code. Please don't waste my and your classmates time with petty laziness, since most of us are serious about our work here.

The steps for connecting to class are as follows:

1) If you are sick, email me as soon as you know you will not be able to attend. If you email be four or fewer hours before class, I cannot promise your participation.

2) If class is cancelled, I will email the whole class at your UNCC email address. Check your email before the start of class since set up may take a few minutes.

3) The email will look something like this:

You have been invited to join a Wimba Classroom session.


// Room Info

Name: Meeting Room hdfreema

URL: http://67.202.211.176/launcher.cgi?room=mtg_hdfreema


// Time and Duration

Start Time: September 7, 2009 at 8:00 A.M. EDT

Duration: 120 minutes


// Phone Access

Dial-in number(s): Phone - (201) 549-7623

Phone PIN: 06217918


3) Click the URL: http://67.202.211.176/launcher.cgi?room=mtg_hdfreema link in the email sent to you. (This link will be different, for everyone, so don't try to click on the link from here in the blog.)

4) A new window will open. Where it says "Participant Login" type in your First and Last Name. (You should not need the username and password option.)

5) If Wimba has never been used on that computer before, use the SetUp Wizard (it will prompt you) to set up your browser to the correct settings. Simply follow the instructions.

6) You will then enter a window will say "Welcome to Meeting Room hdfreema." You're here!

7) Lower left hand corner: chat window. Lower middle-right, window saying who's in class and icons for raising your hand, saying yes or no, and emoticons.

8) You will, at some point, see my screen and hear me lecture. To warn you, the screen refresh is VERY SLOW. Keep ALL other applications on your computer closed and try to use the fastest bandwidth available to you. This is NOT an ideal teaching situation, but it will carry us (hopefully) through an emergency situation.

Saturday, September 5, 2009

2 credit Installation Art Workshop/Class

International Installation Artist, Sonja Hinrichsen, will be a Visiting Artist–in-Residence at UNC-Charlotte’s College of Art and Architecture, in conjunction with an artist residency at the McColl Center.
Sonja will be working on an installation project “Mapping Charlotte” and is offering a Special Topics Class (3000 Level – 2 credit class) at UNC-Charlotte for students who wish to collaborate with her. The project will focus on Charlotte, its history, recent and historical events and people, city architecture, social / demographic structures and much more - based on the artist’s and the student’s interests. The project will involve working with media such as sound, video, photography and performance based events carried out at selected locations in and around the city. This collaborative project will result in an exhibition / installation in Rowe Gallery.
Participation : While there are no special skills required, participation in this project is competitive and interested students must fill out an application form.
Application Deadline: Friday 18th September – email to: sonja@s-hinrichsen.net
Students will be notified: by Friday 25th September.
Class will meet on: Fridays 10 – 12.50 in Macy 107,
Classes start on: October 2nd (a one-day workshop), Oct 9th, 16th 23rd, 30th and 6th November. Extra student participation will be needed from 6th – 19th November to install the exhibit (times to be determined with Sonja)
Exhibition opening: Thursday 19th November, 5 – 7.30pm, Rowe Gallery
Public Lecture on ‘Mapping Charlotte’ : Friday 20th November , 11am, Rowe 130
For application forms email Janet Williams: jwill416@uncc.edu

Monday, August 31, 2009

American Slavery Memorial - Call for Proposals!

UNC Charlotte and its School of Architecture are hosting a student ideas competition for an American Slavery memorial. “Manifestations of Memory” was started as a thesis project last year, and now we are looking to get submissions from students across the country on how a slavery memorial may look. The top 5 designs will be presented by the designers at a symposium and exhibition in the spring of 2010 in front of all the jurors for the competition and a guest jurist yet to be determined. This will be held at UNC Charlotte. There will also be a traveling exhibition of the designs and as well as a publication. This is a great short design project that can be used for a studio or seminar class. The website for the competition is www.asmcompetition.com . If you have any additional questions, please feel free to email the project’s coordinator, Natasha Creticos at ncreticos@gmail.com.

Saturday, August 22, 2009

Syllabus Quiz

Note that you may only take this quiz once. Taking it more than once constitutes cheating and a breech of academic integrity.

Link: http://www.proprofs.com/quiz-school/story.php?title=syllabus-quiz_1
Password: syllabusquiz

Note that when you are done, the score will not be correct (I need to assign bonus points since it will not grade the question that asks for your name.)

How to create a very simple webpage.

1) Create a folder in which all of your files will be kept. Call this folder "ARTM3103".
2) Place inside this folder your .swf files from your projects and, when applicable, the generated .html files as well.
3) Open Dreamweaver
4) File>New...>Blank Page (HTML)
5) Site>New Site>
Fill in "Site Name" with "You Name ARTM3103"
Local Root Folder - Browse for the folder "ARTM3103" you just created.
Leave all else blank for now.
6) On the page, type your name, the class, the semester.
7) Save this page as "index.html" inside the ARTM3103 folder.
8) Type "Project 1".
9) Select the words "Project 1" and look to the Properties Inspector at the bottom. Where it says "Link", type in the name of your first project file. (For example, "project1.swf" or "heatherproj1.swf". This must be typed exactly as your file is named. There should be no spaces or special characters. If there are, rename the file in your desktop and then change the name.
10) Select the words of your name on the page and the where it says "Link" in the properties inspector, type "mailto:yourusername@uncc.edu".
11) Save this. Follow the instructions on the post about uploading webpages to upload the index.html and .swf files to your UNCC web space. This system is buggy, so if the files wont upload, try again later.

Publishing Webpages (From UNCC Student Computing)

Publishing Web Pages

Find out what you need to build a simple web page and upload it to your H:\ drive. Go tohttp://webpages.uncc.edu/~username/pagename.html to view your web pages.

To
publish your web pages on the University network:

  1. Copy your web files to the public_html folder on your H:\ drive.
  2. Create the public_html folder if it doesn't exist.
  3. Go to http://webpages.uncc.edu/~username/pagename.html to view your page.

Student web space in the H:\ drive's public_html folder does not support dynamic page formats such as ASP, CGI, JSP or servlets. There are no plans to provide support for these formats in the immediate future.

Learn more about creating web pages with HTML, Microsoft FrontPage or Macromedia Dreamweaver by accessing E-Training.


Friday, August 21, 2009

Public Domain

Generally, you are required to create all of your own images, video and sound. After all, you're an artist! An creative content creator! Nevertheless, there are times when it is necessary or desirable to appropriate material.

In this class, you will be permitted to appropriate material ONLY if it is in the Public Domain and if the project assignment permits it. Figuring out if work is in the Public Domain can be tricky, but it's important to learn to recognize this work. Below, I've included links where you can find Public Domain material.

If you appropriate any material, when you post it to the blog you must note the URL (the link) to the source. If you are not sure if an image is really in the Public Domain, ask me.

Please keep in mind, that just because somebody on the internet claims a work is in the Public Domain, it MAY NOT BE. For example, if somebody scans a magazine cover from last year, posts it online and says it's public domain, that's simply not true. And YOU the user would be legally liable. Just keep that in mind.

Here's some good links to help you figure out what is and isn't in PD:





And here are a few favorite sources of Public Domain materials, but there are many other resources on the internet. (The Wiki page is a good place to look for other PD sites.)

http://www.archive.org (large resource of public domain images, text, video, sounds, etc!)

The Commons (Flickr's Public Domain source of historical photos.)

Lost and Taken (A designer's personal contribution to the world of texture images. Please not that not all images on this site are actually public domain. He states in the blog posting which images are.)

Wikepedia Images (Wikipedia's collection of PD images. Also many GREAT links to other public domain image sources.)

Project Gutenberg (Collection of text and images associated with text of works gone into the public domain.)



Thursday, August 20, 2009

Wednesday, August 19, 2009

Campus Computing

A few points to help you this semester with campus computing:

1) Besides the Macy 106 and Rowe 285 labs, Barnard 105 (open 24/7) has most design software used in this course, plus scanners, printers nd DVD-RW drives.

2) Storrs 230 (also open 24/7) is available to students in the College of Art + Architecture

3) There is additional free web-based software training available to UNCC students. Log into http://ninernet.uncc.edu/tools/skillport with your NinerNet account. Besides tutorials on Adobe software and other software providers, you are also able to search and read software reference books on-line, including the Dummies series! (Sweet!)

Saturday, August 15, 2009

Project 1 - Morphology (Straight Ahead Animation)

Project Description
You will create what is called a "straight ahead" animation. That is, you will draw a long series of images, one after another, gradually figuring out how the animation is changing as you go along.
You will start with a randomly assigned line drawing (teapot, beetle, salt shaker, etc.). Imagine what the polar opposite of this object might be. If your object is animate, consider inanimate, if it is sharp and spiky, consider soft and spongy, if it is organic, consider inorganic, etc. In your sketchbook draw this object and then draw what it will morph into. You will then redraw this object in Flash using ONLY black, white or gray (your background, likewise, may also be either black, white or gray). Use either the brush tool (scratchier, more organic drawing tool) or the pen tool (more exact and precise). You may change the drawing to fit your own particular drawing style and aesthetic interests, however, it must still be at least loosely recognizable as the original object. Using onion skinning, you will continually redraw this object, very slowly and gradually changing and evolving it into it's opposite. Finally, this object must also be moving across the stage from left to right (or right to left), so you must consider how you your object will locomote (if it is a salt shaker, for instance, it can't simply slide... perhaps it hops and then it hops and turns into a bunny!) It must start and end off the stage, so that it plays as a continuous loop.

This animation will be on a stage of 550 x 400 pixels wide at 12 frames per second. The animation must be between 5 and 10 seconds long (that's between 60 and 120 total frames!).


Hints for success:
• Find an example of the object if you can and keep it with you to draw from observation.
• CRAFTSMANSHIP is critical in animation. Work slowly but steadily.
• Think about the personality of your object and try to express that through its movement.
• Avoid too much small detail; focus more on expressing the nature of the object through movement.



Schedule
The assigned Lynda.com readings must be done by the beginning of class. I strongly recommend taking notes and covering all the readings over the weekend. You are encouraged to watch the other videos not assigned. There may be a quiz at the start of class to verify that you have completed this critical work. Quizzes may or may not be open notebook.


8/26 Flash CS 3 Professional Fundamentals
3. Using the Drawing and Color Tools>all headings
4. Animating in Flash>all headings
HW - In sketchbook, have your rendering of the original object, what it will transform into, and at least three sketches of the objects mode of locomotion.

8/31 Flash CS 3 Professional Fundamentals
16. Publishing & Exporting>Understanding publishing options, Using Flash and html, Exporting an animated gif

HW - Work on Project 1

9/2 Project 1 - Mid Critiques
HW - Work on Project 1

9/7 No Class


9/9 Project 1 Critiques

HW - Work on Project 1


Examples:

Hoogerbrugge

Presstube











Syllabus

ARTM 3105 – 001
ANIMATION INTERACTIVITY
Fall 2009, MW 8:00-10:50, Macy 106A
Professor Heather D. Freeman
Office Hours: Rowe 253 MW 11:30-12:30
Telephone: 704-687-0184 • hdfreema@uncc.edu
www.EpicAnt.com
www.PersonalDemons.org


COURSE CONTENT
This course will introduce students to 2-D digital animation and interactivity. Students will learn the tools, techniques, and software used in the creation of animation and interactive multimedia, especially media creation for Internet, CD-ROM and DVD distribution. Students will consider the nature of animation and how it relates to other time-based media (film, television, video, the web, CD-ROMS, video games, installation art, performance, etc.) and how animation functions in the plastic art world. Emphasis will be placed on displaying on the integration of traditional media (such as frame-by-frame animation) with digital media to achieve interactivity and automation of simple tasks. The prerequisite course is ARTM 2105. This course must be completed with a grade of C or better before taking this ARTM 3103 – Animation and Interactivity.

COURSE OBJECTIVES
Animation and interactivity has a rich history in transforming both high art and popular culture. Students will employ Macromedia Flash and other software to produce their own works of digitally originated animation. Furthermore, students will: • learn how to use the computer as a tool for the creation of technically and creatively refined animations. • transcend preconceived notions of the function and form of animation in order to explore how this medium can be utilized as a tool for creative art-making • understand the use of Flash’s vector-based drawing tools, animation techniques, and interactive symbol functions. • create inventive and original 2-D animation using techniques including pixilation, rotoscoping, tweening and collage among others. • critically analyze artworks in and out of class production that (re) define and/or (de) construct the concept of animation and interactivity. • develop refined interface solutions for interactive navigation and narrative.


COURSE FORMAT
In- and out-of-class assignments, in-class demonstrations and quizzes will be employed to familiarize students with the software and hardware. Following this, specific projects will be assigned which require the application of this software for creative output and animations will be viewed to stir the creative juices. Quizzes will assess students’ acquisition of this information. This is a three-credit studio course that meets six hours per week. You must be prepared at the beginning of each class for work under my supervision. You must also dedicate a significant number of hours outside of class time each week to properly acquire the material and complete project assignments.

CRITIQUES
Critiques, when we meet to look at finished work, are especially important classes. On the day of critique, students are expected to be ready at the start of class to show their work. Students are expected to share their ideas, observations and beliefs in critique and will be graded in part on their participation. Missed critiques will drop the project by a letter grade. A missing project will warrant an automatic failure on that project; it is always better to show something incomplete than nothing at all.

EVALUATION
Your over-all grade will be determined by the four projects, in- and out-of-class exercises, homework and quizzes less missed classes. Projects will be graded on:
• Originality of content and concept
• Execution (clarity of your concept’s delivery)
• Technical presentation
• Overall presentation and craftsmanship
• Effort and Experimentation
All work in this class must be original. Violation of this is considered plagiarism and the university code of student academic integrity will be enforced (please visit http://www.legal.uncc.edu/policies/ps-105.html for the entire code). Students have the responsibility to be familiar with and observe the requirements of The UNCC Code of Student Academic Integrity. This code forbids cheating, fabrication or falsification of information, multiple submission of academic or artistic work, abuse of facilities and equipment, and complicity in academic dishonesty. The normal penalty is zero credit on the work involving dishonesty and further substantial reduction of the course grade. Appropriation of images, video or sounds will only be permitted when assigned in this course.

GRADE BREAKDOWN
Project 1: 20%
Project 2: 20%
Project 3: 20%
Project 4: 20%
Quizzes/Homeworks: 10%
ActionScript Exam: 10%
less missed/late classes

GRADE SCALE
A 100-90%
B 89-80%
C 79-70%
D 69-60%
F 59-0%
*There will no extensions on projects, no extra credit works, and no resubmissions.


INCOMPLETES
Incompletes are given for documented medical problems and serious situations. If for some reason you find that you cannot complete the requirements of the course, your best option is to withdraw.

SPECIAL ACCOMMODATIONS
Students with disabilities requiring accommodation in this course should contact Disability Services in Fretwell 230 and bring appropriate documentation to the instructor.

ATTENDANCE POLICY
Attendance will be taken promptly at 8:00. If you come to class late, please let me know so that I know you attended. You are allowed a total of three absences. For any class you are absent, you will receive a grade of zero for any in-class-assignments, quizzes, homework or projects for that day. Each additional absence after the three will result in a letter grade reduction of your final grade. Two lates equals an absence. Leaving early twice equals an absence. It is your responsibility to keep track of your own attendance. For example, if you are earning a B, but missed three classes and were late twice, that would drop the final grade to a C. This is non-negotiable and there is no extra-credit in this course. Class experience is an important part of the learning process. The course work is demanding and it builds upon every class. I expect you to come to class and to work to the best of your ability with a positive attitude.

REQUIRED TEXT AND MATERIALS
• Lynda.com texts. $38.00 for the semester. Go to http://www.lynda.com/edu-media/studentlogin.asp and enter the class code 08152009C9794.
• USB Flash Drive, 128 MB capacity or greater (an iPod or portable hard drive compatible with Mac OSX is also fine).
• Headphones (when working with sound). Walkman-style headphones are fine.
• Sharpie Permanent Marker (for labeling CDs).
• Sketchbook, no larger than 7” x 10” (you should carry this with you everywhere you go and keep track of your ideas!)

SUGGESTED TEXT AND MATERIALS
• Reinhardt, Robert. Macromedia Flash Bible. Visual, (use the latest edition).
• Galore, Janet. Flash MX Design for TV and Video. Wiley, 2003.
• Digital camera and tripod

LAB MATERIALS CHARGE
There is a $15 lab fee for this class. This covers consumables like CD-ROMS and should be paid during the first week of classes.

BACKING UP AND SAVING
Be sure to always back up your files to a USB Flash Drive, a Fire wire Drive, or a CD-ROM or DVD. If you plan on using a USB drive on a PC, make sure the drive is Mac formatted. Never rely on school computers as your primary backup. Always keep backups on USB drives and CD-ROM. Never work directly off a USB drive. Always copy the data to the workspace first and work from that copy. Then, save the revised version back onto the USB drive or burn another CD. If you lose or mutilate your data, you will have to make up the work. In addition, and I cannot stress this enough, ALWAYS BACK UP YOUR WORK, EVERY DAY. There is nothing quite so frustrating as spending hours on a project, finding out your file is corrupt, and it cannot be opened. Especially when this happens five minutes before the critique. ALWAYS BACK UP. If you lose your work, you are responsible and will not be given any grace period for re-doing your work. AGAIN, ALWAYS BACK UP YOUR WORK, EVERY DAY. DO NOT RELY ON THE COMPUTERS IN THE LAB FOR BACKUP.

KEEPING A SKETCHBOOK
• Some homework assignments will be recorded in your sketchbook.
• Take it with you everywhere; make it your best friend and confidant.
• If you have a spare moment, 30 seconds, noodle in it.
• Bring it with you to every class.
• Sketch out multiple solutions to visual problems before you start the actual project!
• Write in it, draw in it, and collect photos and clippings in it, whatever you can cram in there.

BLOG
We will use this blog as a discussion board and to post works in progress for feedback. Please be sure to check this group often for updates and information.

CONCERNS AND COMMUNICATIONS
If you have any concerns about the class, how you are doing, how I am teaching it, any personal conflicts that are making your life difficult in relation to this course, or if you’d just like to talk about art, feel free to e-mail me, utilize my office hours or to schedule another time to meet! If you’re shy about any given matter, you can always leave me a note in my mailbox in the Art Department main office. I am really excited to work with you all and look forward to a fun, challenging and rock ‘n’ roll semester!