Saturday, October 31, 2009
Wednesday, October 14, 2009
Friday, October 9, 2009
Wednesday, October 7, 2009
Monday, October 5, 2009
Project 3 - Mythable (Interactive Design)
Description
You will turn a traditional story such as a fable, myth, fairytale, folk story, legend or nursery rhyme into an interactive experience. This cannot simply be a play-the-next-block-of-text slide show. There has to be a reason for the interactivity, the interactivity has to be animated and/or there has to be meaningful audience interaction.
See bornmagazine.com for ideas and inspiration.
Procedure
1) Choose your story and type it out. Remember this must be a "traditional" story; no re-hashings of copyrighted children's favorites! If you are not comfortable with writing you may appropriate text from the Public Domain, but be sure to cite the source. The best resource is Project Gutenberg, http://www.gutenberg.org/catalog/world/search (under "Subject", search for fable, myth, legend, etc.)
2) Create five concept/composition sketches for how you will create this interactive work. If necessary, explain in writing.
3) Create a site map for your project.
4) Create a refined illustration of one "page" of the project.
5) Create a “dummy” of your project with the core navigational ActionScript.
6) Create the project.
Your site must have each of the follow:
1. A “splash page” with the title, your name (linked to your email), and the public domain credit for the text, if applicable.
2. At least five additional “pages”.
3. Sound.
4. At least one button on each page must be an animated movie clip controlled by ActionScript.
5. Preloader (to be determined)
6. All images must be your own, in the Public Domain, or the Creative Commons license Attribution (CC-BY) only. A good source of CC-BY images is Flickr's Creative Commons (http://www.flickr.com/creativecommons/). If Public Domain or CC-BY images or sounds are used, you must have a separate page for credits, where you will cite the sources of your images and give the links.
ActionScript
When watching the Lynda.com videos on ActionScript, I STRONGLY recommend the following practices:
1) Have Flash open and do the coding/graphics along with the video, pausing the video as necessary to complete the steps involved. Save these!
2) Copy and paste the code into Word and make notes for naming Instances, etc. Print this out and keep this in your notebook. Remember: The ActionScript Exam is Open Notebook!
3) If you code wont work (happens 90% of the time) you have to trouble shoot. Check the following issues first: Instance Names, Very small typos in your code (casing, spaces, naming inconsistencies), Which frame holds Action, Inappropriate use of Keyframes in relation to ActionScript.
For additional help with ActionScript besides Lynda.com, check out the following websites: actionscript.org and kirupa.com.
Schedule
10/12 No Class - Fall Break
10/14 Flash CS 3 Professional Fundamentals
9. Working with Text >all headings.
15. Working with Video>all headings
Homework: Text and five concept sketches/descriptions due.
10/19 Flash CS 3 Professional Fundamentals
13. ActionScript 3.0 Basics.
Homework: Site map due.
Homework: Copy down into your sketchbook or type out and print all ActionScript covered in these videos. These will help you for the (open-notebook) ActionScript exam at the end of the semester.
10/21 Flash CS 3 For Designers
6. ActionScript 3> ActionScript 3 Overview, Button behavior, Outputting dynamic text, Inputting text, Using MovieClips as buttons, Web page navigation systems, Loading dynamic images
Homework: Refined Illustration due.
Work on Project 3
10/26 Work on Project 3
10/28 Work on Project 3
Homework: Graphics should be complete and Flash “dummy” due. The dummy must have core navigation, but does not need animated buttons or any graphics actually in place. Simple non-animated MovieClips may be used as buttons to navigate to specified frame labels or numbers.
11/2 Work on Project 3
11/3 No Classes - ADVISING DAY! (GET ADVISED, YO!)
11/4 Work on Project 3
11/9 Project 3 Due – Critiques!
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